Постоянно критует игра

Внутриигровые недоработки, баги сервера, всевозможные ошибки игрового мира.
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Strigo
Posts: 13
Joined: Thu Apr 02, 2026 5:30 pm

Постоянно критует игра

Post by Strigo »

Как починить подскажите? сил нету уже... Пробовал ставить Large Address Aware так защита не пропускает...хз что делать играть невозможно

2026.4.15 10:16:31
OS : No OS
CPU : AuthenticAMD AMD Ryzen 7 2700X Eight-Core Processor @ 3705 MHz 2047MB RAM
Video : NVIDIA GeForce RTX 4070 SUPER (9579)
PosCode : LS2(273) 147377:26642:-2209 16/1 [618]

Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

History: FMallocWindows::Malloc <- Size 197912 FArray <- FMallocWindows::Realloc <- 00000000 197912 FArray <- FArray::Realloc <- 4498*44 <- TArray<< <- TLazyArray::Load <- UStaticMesh::GetNumCollisionNodes <- UStaticMesh::LineCheck <- Owner=StaticMeshActor 24_18.StaticMeshActor329 Name=Giran_CH_in_side End[147216.000000 ,22848.000000, -1978.000000] Start[147216.000000 ,22848.000000, -1925.000000] Extent[8.000000 ,8.000000, 23.000000] <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- SWCheckWithActors <- CheckWithActors <- ULevel::MultiLineCheck <- UMasterLevel::SingleLineCheck <- UGameEngine::OnNpcInfo <- NpcInfoPacket <- UNetworkHandler::Tick <- Function Name=NpcInfoPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop

2026.4.15 01:35:06OS : No OSCPU : AuthenticAMD AMD Ryzen 7 2700X Eight-Core Processor @ 3700 MHz 2047MB RAMVideo : NVIDIA GeForce RTX 4070 SUPER (9579)PosCode : LS2(273) -20043:183900:-5646 16/1 [618]Insufficient Memory.Please check the Virtual Memory Option and avilable hard drive space.You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.History: FMallocWindows::Malloc <- Size 1612 D3DMaterialState <- AnalizeMaterial <- FD3DRenderInterface::SetL2ShaderMaterial <- FinalBlend LineageArmorRankerOrc.Final.Fire_MDwarf_m010_t2110_u <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::DrawSection <- Pawn=Transient.MDwarf MeshInstance=Dwarf.SkeletalMeshInstance MeshName=Dwarf.MDwarf_m010_u BodyPart=21 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- F3DRenderInterface::PopState <- RenderTranslucentActorToProxy <- FDynamicActor::RenderStencilAlphaActor <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

026.4.15 01:11:43OS : No OSCPU : AuthenticAMD AMD Ryzen 7 2700X Eight-Core Processor @ 3710 MHz 2047MB RAMVideo : NVIDIA GeForce RTX 4070 SUPER (9579)PosCode : LS2(273) 82872:147864:-3469 16/1 [618]Insufficient Memory.Please check the Virtual Memory Option and avilable hard drive space.You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.History: FMallocWindows::Malloc <- Size 1612 D3DMaterialState <- AnalizeMaterial <- FD3DRenderInterface::SetL2ShaderMaterial <- FinalBlend Heaven_FDElf.KONIEC.Asuki_FDarkelf_m013_t1110_l <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::DrawSection <- Pawn=Transient.FDarkElf MeshInstance=Darkelf.SkeletalMeshInstance MeshName=DarkElf.FDarkElf_m013_l BodyPart=22 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- F3DRenderInterface::PopState <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

2026.4.14 20:10:57OS : No OSCPU : AuthenticAMD AMD Ryzen 7 2700X Eight-Core Processor @ 3709 MHz 2047MB RAMVideo : NVIDIA GeForce RTX 4070 SUPER (9579)PosCode : LS2(273) 83764:148134:-3403 16/1 [618]Insufficient Memory.Please check the Virtual Memory Option and avilable hard drive space.You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.History: FMallocWindows::Malloc <- Size 1612 D3DMaterialState <- AnalizeMaterial <- FD3DRenderInterface::SetL2ShaderMaterial <- FinalBlend Heaven_MFighter.KONIEC.Asuki_MFighter_m014_HRR_ad20_t211 <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::DrawSection <- Pawn=Transient.MDwarf MeshInstance=Dwarf.SkeletalMeshInstance MeshName=Dwarf.MDwarf_m008_Hra_ad13 BodyPart=21 <- USkeletalMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- F3DRenderInterface::PopState <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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Re: Постоянно критует игра

Post by Omar »

Если не устанавливали чистый клиент то скачайте и установите на него наш патч.

Если не помогает попробуйте сменить вид костюма, возможно на другом не будет критов.
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