Multi-Skill Server (Multiprof) – unleash the full potential of your character by learning abilities from other classes while keeping your main class.
All skills are learned manually from Heka in the center of Giran.
Skills that require Forgotten Scrolls must be learned with those scrolls in your inventory.
All core buffs and enhancing skills have been converted into passive abilities.
You can apply only one elemental resistance buff at a time (combo versions apply all resistances). The effect of enchanting these skills has also been reduced.
Armor set bonuses only apply when wearing the matching armor type.
Kamael Classes – They can only wear light armor. Keep this in mind when creating a character. This class is heavily limited in versatility, and should only be chosen if you're committed to playing in light armor at all times.
Heavy Armor Mastery - decreased Atk.Spd by 5%, at max. enchanting gives 15%
Light Armor Mastery - decreased Atk.Spd 10%
Robe Mastery - added Cast.Spd 35%
All cancel type skills are disabled in all skills and item skills
The following skills have been removed:
Insane Crusher
Seed of Revenge
Inquisitor
Vanguard
Spirit of Phoenix
Pain of Shilen
Vampiric Impulse
Lord of Vampire
The power of physical critical hits has been reduced, but other types of physical weapons now also have their own crit chance bonuses.
Angelic Icon
Zealot
Spirit of Shilen - removed vampire effect
Flame Icon
Counter Critical
Warrior Servitor
Wizard Servitor
Assassin Servitor
Final Servitor
- Noblesse Blessing + 25% mDef/pDef
- Emergent Ability - Attack + 9% max lvl
- Emergent Ability - Empower + 12% max lvl
- Emergent Ability - Defense + 30% max lvl
- Emergent Ability - Magic Defense + 30% max lvl
- Summoner Ability - Boost HP/MP + 25%
- Summoner Ability - Resist Attribute + 30 attribute
- Knight Ability - Boost HP + 35%
- Knight Ability - Resist Critical + 15% resist phiz critical damage
- Healer Ability - Divine Protection + 35 attribute
- Warrior Ability - Boost CP + 100000 CP
- Master Ability - Attack + 15%
- Master Ability - Empower + 25%
- Master Ability - Defense + 30%
- Master Ability - Magic Defense + 30%
The minimum chance for debuffs to land is now set at 30%.
Most positive and negative effects have been reworked — skill cooldowns have been adjusted and are now static.
New skills and learning systems have been introduced to improve gameplay comfort — no more buffing 100 skills just to play your character.
If the conditions for learning a skill are not met, a system message will appear in chat listing the required prerequisite skills.
Skills must be learned:
Magnu's Chant
Prothecy of Water
Prothecy of Wind
Over the Body
Auto-Spoil
Allows you to automatically collect spoils from mobs
Dances/Songs
- Only one Song or Dance can be active on a character at a time — in the old system.
+ Songs and Dances now have a progressive learning system. Each has 14 levels, and to learn the next one, you must first learning the previous.
Example: Level 1 and Level 14 versions shown below.
Includes the skills Song of Hunter and Dance of Fire
Includes all Song/Dance skills
Multi-Attack
Grants the ability to use multi-target attacks against monsters.
There are 8 levels, and each level increases the number of possible targets by +1.
Using this ability reduces combat stats and significantly lowers damage in PvP.
Magic multi-attack only works with single-target skills.
Multi attack - Bow, Crossbow
Multi attack - Dual Fist
Multi attack - Dagger, Dual Dagger
Multi attack - Sword, Rapier
Multi attack - Dual Sword
Multi attack - Blunt, Big Blunt
Multi attack - Big Sword, Ancient Sword
Multi attack improved - Pole
Multi attack improved - Magic skills
Core Skills for Warrior/Mage – Combat Form (self-buff, available at level 78)
Grants PvP defense and a significant boost to power.
Warrior
Combat Form of Warrior
- Prothecy of Fire
- Chant of Victory
- Prothecy of Wind
- Victory of Pa'agrio
- Over the Body
Combat Form of Magic
- Magnus' Chant
- Prothecy of Water
- Prothecy of Wind
- Victory of Pa'agrio
- Over the Body
Ultimate Bow Mastery
- Rapid Fire
- Dead Eye
- Snipe
Forgotten Battle Spirit
- Improved Combat
- Improved Magic
- Improved Condition
- Improved Critical Attack
- Improved Shield Defense
- Improved Movement
- Chant of Combat
- Chant of Critical Attack
- Chant of Blood Awakening
- Chant of Movement
- Combat of Pa'agrio
- Critical of Pa'agrio
- Condition of Pa'agrio
Regular Defences
- Resist Wind + 30 Power
- Resist Aqua + 30 Power
- Resist Fire + 30 Power
- Resist Earth + 30 Power
- Holy Resistance + 30 Power
- Unholy Resistance + 30 Power
- Elemental Protection
- Divine Protection
- Arcane Protection
- Chant of Spirit
- Pa'agrios Emblem
- Chant of Elements
- Invigor + 30 Power
- Resist Shock + 30 Power
Defense against Bow attack
Defense against Crossbow attack
Defense against Magic attack
Defense against Sword attack
Defense against Two-Hands Sword attack
Defense against Dual-Sword attack
Defense against Blunt attack
Defense against Two-Hands Blunt attack
Defense against Dagger attack
Defense against Dual-Dagger attack
Defense against Pole attack
Defense against Fist attack
Defense against Rapier attack
Defense against Ancient Sword attack
- Antharas, Valakas, Baium, Beleth: 10-80 70%
- Ant Queen, Orfen, Core: 1-30 65%
- Zaken, Freya, Fritessa: 1-15 60%
Protection Instinct
Vengeance
Sword Shield
Shield of Faith
Anti Magic Armor
Ultimate Defense
Challenge for Fate
Pa'agrio's Fist
Braveheart
Chant of Protection
Golem Armor
Guts
Deflect Arrow
Soul Barrier
Zealot
Angelic Icon
Spirit of Shilen
Flame Icon
Flame Armor
Frost Armor
Hurricane Armor
War Cry
Rage
True Berserker
Flame Armor
Frost Armor
Hurricane Armor
The effect of healing skills (non-percentage-based) has been significantly lowered,
and their reuse time has been increased
Cooldown times for the following skills have been adjusted to static values
Main healing percentage-based skills
Body Of Avatar
Battle Roar
Battle Cry
Restore Life
Chain Heal
Touch of Life
Balance Life
Touch of Eva
Restoration Impact